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It's recommended that your Tank/Damage party members either have Bubble Belts equipped or have the Green Magick spell Bubble applied to them. I also used Remedies by characters who could remove Disable with them. So you will need to counteract this by ensuring that at least one of your party members has a Black Belt equipped - I personally put this on my White Mage who had Esunaga, and set the gambit Ally Status=Disable > Esunaga.
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11 Waterway Control, and activate the No. Once done, head back to the Central Waterway Control.ĭeactivate the No. There's one that contains the Achilles technick. Head down the stairs to the bottom section and find all the treasure chests down here. 4 Cloaca Spur area and search for another switch – the No. 10 Waterway Controls, and activate the No. While the water is lowered, you can head down the stairs to find a couple of treasure chests. In this area, head towards the back of the area, where you'll find another control - No. If you haven't been in this area or found the Garamsythe Candle, this may not be uncovered. 10 will already be activated - meaning that the orb is glowing, and the Sluice Gate is down. To start, you need to activate No.3 and No. You'll want to get to the Central Waterway Control area.
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To get to Cúchulainn, you'll need to complete a sort of puzzle. However, I wouldn't recommend attempting to fight Adrammelech until you've (at least) reached the Phon Coast. You can take him on once you've reached the Ozmone Plain. Hunting 06: Lost in the Pudding (White Mousse - Rank V)Ĭúchulainn is located in the Garamsythe Waterway and requires a few movements of the Waterway Controls in order to get the Esper to appear.Hunt 04: Waterway Hunting (Wraith - Rank I).You will need to have completed the following hunts: Having two Black Mages cast Blizzaga constantly (they had gambits on like Foe: ice-weak > Blizzaga) and a White Mage backup with healing magick and attacking the adds, this fight took 4-5 minutes at most to complete. While it doesn't sound like the optimal setup, at an average level of 50, it was useful. While this fight sounds difficult, it wasn't that difficult to defeat Adrammelech using Blizzaga. I'd recommend having one party member have a gambit like Foe: undead > Attack or Foe: lowest max HP > Attack as a high priority gambit so they can deal with the adds that come with Adrammelech.Īdrammelech will only use lightning-element magicks. The second thing that makes Adrammelech difficult is that he's a flying enemy. So unless you have ranged weapons or characters with Telekinesis, it's very hard to attack him. Regen magick can be used to counter it, as can Esuna. Otherwise, equip the Power Armlet.Īnother debuff is Sap, which will slowly drain your party member's health. Stop can be removed with either a Chronos Tear or Remedy. His Thundaja magick inflicts Stop, which could be deadly if it affects all of the party at once. The main difficulty with Adrammelech is the number of debuffs he can hit you with. Steal: Pebble (55%), Capricorn Gem (10%), High Arcana (3%).